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And then there are a few builds that are a waste of Skill Points because there is a negative synergy between the two classes (Trash-tier). Of course, some dual class combinations are better than others, and this tier list is about showcasing which builds are incredibly good at what they do (S-tier), which one are powerful and make the most out of the synergies between classes or perks (A-tier), which ones don’t have as many synergies but are still really, really good (B-tier), and which ones are kind of meh-to-mediocre combinations (C-tier).
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Phoenix Point has 7 different soldier classes available in the game, and the ability to dual class into any one of them gets us 21 different dual-class combinations to explore.
#Phoenix point reddit update
I’ll update this tier list based on feedback below and then make a new one to reflect any changes in the HASTUR update once I’ve had a few weeks to explore the forthcoming patch.
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There are a lot of old guides out there, but nothing recent or up to date that can help new players.
#Phoenix point reddit windows
Some Siren evolutions receive a slight increase in Will Pointsįixed a bug where when manually targeting Siren Armis hands, the text wrongly indicated that they do 6 viral damageįixed an issue with Stadia where players could get stuck in the tutorial.įixed an issue that could occur with cloud saves between Windows Store and Xbox versions of the game.With the next-and final-major update due tomorrow, it’s time to do a tier list for all the dual class combinations in the current version of the game (1.14.5). We didn’t want Mutogs to go unnoticed, so we’re reducing their deployment cost to 2 (from 3).Īlso, Will Points for Mutogs with Venomous Head increased to 40 (DLC 3) Festering Skies’ Haven Defense mission now occur with 75% the rate of the base game (used to be 66%). Increased material rewards from researches by 25%.Ĭhanges to diplomatic rewards/penalties for some story missions from the base game, as well as Blood and Titanium, Legacy of the Ancients and Festering Skies. Increased material and research rewards from Geoscape exploration and encounters events by approximately 25%. But don’t despair, there’s a warning on weapons heading into a critical state for those too timid to roll the dice! The more a weapon is used, the higher the chance it may malfunction, destroying the weapon and causing different effects to the operative wielding it. The Syndicate’s leader is a talented engineer, but his dedication towards developing more powerful weaponry has led to a complete disregard for safety, giving Kaos weapons the tendency to malfunction in a spectacular manner. Armed with these weapons, players can deal increased damage that can include exotic effects, such as poisoning targets or causing acid damage… but, naturally, there’s a catch. While these can’t be manufactured, these guns do not require ammunition, similar to the Living Weapons DLC gear. Kaos Engines adds five new weapons: a sniper rifle, assault rifle, handgun, shotgun, and heavy autocannon which are only available via the Syndicate Marketplace. There are four story missions, each revolving around a particular vehicle the Syndicate’s leader wants you to recover, but even after the DLC missions are completed, the Marketplace remains open for business to offer research completed by the major factions as well as its exclusive weaponry. Every 24 hours, the Marketplace refreshes its goods, and while the costs may initially be high, currying favor with their leader by taking on missions will reduce prices and put more options on offer. To take advantage of Kaos technology, players can access the Syndicate Marketplace haven, where new weapons, the unique Kaos Buggy, and all vehicle upgrades can be acquired for a price.
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